
Sound: The music, sounds are is pretty good. I see more that the icons represent what they are suppose to be doing and the animations of the units/buildings are done well.

Graphics: Graphics were top notch at the time of the release, but like any game on Gog.com I do not really judge a game based upon that. You can also set units once built to fill a certain role. The clickable icons are layed out well and the inventory screen/character screen is layered out well too. The camera isn't jittery and follows/moves well. I baffles me that other new games do not have this simple system."Īlso the camera system is done well. The same goes for offense spells, when a enemy is selected. There is no need to look through a units panel to find out what it can do. "Because of the way the UI is setup all Runemaster and henchmen can cast defense spells/skills with a friendly target selected and a click of the mouse button. I baffles me that other new games do not have this simple system. This can be spent on building and units.īecause of the way the UI is setup all runemaster and henchmen can cast defense spells/skills with a friendly target selected and a click of the mouse button. Each resources type has higher tier buildings that give back more of the refined resources for the player to use.

There are a total of 6 resources spread through each map. Every spellcaster that heals automatically heals friendly units nearby.Īnother interesting aspect is the resource system. The basic units range from healers to spell casters to range missle unts. Each race has 9 units with a more powerful hero to be constructed or summoned at higher tier structures. There are many building to use in this game as the list for one race alone (human) is nearly 25 buildings. Gameplay: As your Hero, or Runemaster levels up you get access to many different spells and armor/weapons. What really makes this game interesting is that balances RPG, RTS aspects really well.
